THE GAME PRODUCTION TOOLBOX
Veteran Senior Producer Heather Maxwell Chandler brings you The Game Production Toolbox. The book focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.
Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.